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Handicaps are a balance between players of different standards — only the difference between the two handicaps matters. The stronger player (the lower handicap) starts on 0, and the other player starts with a head-start equal to the difference.
Example: a player on 10 against a player on 15 — the difference is 5, so the 10 player starts at 0 and the 15 player starts at 5.
Your booking shows this worked out for you (e.g. “Player 1 gives Player 2 5 points”).
The game comprises two cue-balls (a plain and a dotted white) and a red ball.
To decide who starts, both players place a cue-ball on the baulk line in separate halves of the table, and simultaneously strike their cue ball up the table, bouncing it off the top cushion so that it returns towards baulk. The player who gets their ball closer to the baulk cushion then chooses which cue ball to use and whether to break or let the opponent break. If a player’s cue ball goes into the other player’s half of the table the stroke is invalid and the other player gets to choose.
The red ball is placed on the spot at the top of the table (the same as the black spot in snooker) and the first player begins by playing in-hand from the “D” behind the baulk line. The other cue ball stays off the table until the opponent’s first turn, when they too play in-hand from the “D”.
If playing in-hand from the “D”, the cue-ball must be played out of baulk.
Points are awarded as follows:
Combinations of the above may all be scored on the same shot. The most that can be scored in a single shot is therefore 10 — the red and the other cue ball are both potted via a cannon (the red must be struck first), and the cue ball is also potted, making a losing hazard off the red.
If a foul occurs, two points are awarded to the opponent, who may choose to play the balls as they lie or have them re-spotted. Re-spotting the balls means the red being placed on the billiard spot, the non-striker’s cue-ball being placed on the centre spot, and the striker playing in-hand from the “D”.
To ‘run a coup’ means a striker, when playing in-hand from the “D”, potting their own cue-ball without first striking a cushion. Striking the curved cushion of the pocket into which the cue-ball is potted is also a coup.
It is a foul to:
When playing in-hand from the “D”, if there is no other ball not in baulk (double-baulked), failure to make contact with another ball is not a foul, but is deemed a miss unless the player has run a coup. A ball is either ‘in baulk’ or ‘not in baulk’. A ball is ‘in baulk’ when it rests centrally on the baulk line or between that line and the bottom cushion. If a player makes a miss, two points are awarded to the opponent, and the balls are played by the opponent as they lie.
Snooker rules will be added here soon.
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